top of page

PROJECTS

Smart Bracket

DEVELOPER & PROGRAMMER

titleSB.png

Senior capstone project. A mobile app for tennis and pickleball matchmaking.

IN DEVELOPMENT
Unreal
Blueprint
Academic
Private Code
  • Skill based matchmaking system.

  • Works for both mixed and regular doubles for tennis and pickleball.

  • Works for PC as well as mobile inputs.

Capture1
Capture2
Capture3
FletcherPlayerSortingByLevel
FletcherPlayerDataEntryToCourtAssignmentScreen

Bear Fighter

DEVELOPER & PROGRAMMER

Class project. A 2.5D Fighting Game with interchangeable characters and skins.

Unreal
Blueprint
Academic
Private Code
  • Writing codebase for entire game.

  • AI that reacts to your movement.

  • Character & Skin selector.

  • Master player controller that works with different animations.

Bear2
Bear3
Bear4

Lady: The Backyard Adventure

LEAD DEVELOPER & PROGRAMMER

Andrew Fletcher, Lead Developer and Programmer of Lady: The Backyard Adventure Video Game.
Screen%20Shot%202020-09-29%20at%203.19_e

Capstone project. This game was made in 8 weeks with a 5 member team. All assets and code were created from scratch.

UE4
C++
Academic
  • Wrote entire codebase for the game which is predominantly C++ with blueprints used when necessary.

  • Created a boss fight with interactive elements.

  • Set up animation system including the use of  anim notifies to fire events.

  • Created UI system that works with both keyboard and mouse and a controller.

Andrew Fletcher, Lead Developer and Programmer of Lady: The Backyard Adventure Video Game.
Andrew Fletcher, Lead Developer and Programmer of Lady: The Backyard Adventure Video Game.
Andrew Fletcher, Lead Developer and Programmer of Lady: The Backyard Adventure Video Game.
Andrew Fletcher, Lead Developer and Programmer of Lady: The Backyard Adventure Video Game.
Andrew Fletcher, Lead Developer and Programmer of Lady: The Backyard Adventure Video Game.

Jumpy Street

GAMEPLAY PROGRAMMER

Andrew Fletcher, Gameplay Programmer of Jump Street. Wake Tech North Carolina
Screen%252520Shot%2525202020-09-29%25252

This game was a 5 week project created by 3 programmers. The goal was to make a Crossy Road clone that made use of procedural generation.

Unity
C#
Academic
  • Created the procedural generation of the platforms.

  • Designed the game to always have 3 open lanes at all times.

  • Created the random generation of the grass platform.

  • Created the high score system.

  • Created player movement.

Andrew Fletcher, Gameplay Programmer of Jump Street. Wake Tech North Carolina
Andrew Fletcher, Gameplay Programmer of Jump Street. Wake Tech North Carolina
Andrew Fletcher, Gameplay Programmer of Jump Street. Wake Tech North Carolina
Andrew Fletcher, Gameplay Programmer of Jump Street. Wake Tech North Carolina
Andrew Fletcher, Gameplay Programmer of Jump Street. Wake Tech North Carolina
Andrew Fletcher, Gameplay Programmer of Jump Street. Wake Tech North Carolina
bottom of page